Sunday, 7 July 2013
Judge Dredd...
The Judge Dredd Mini Game has been piquing my interest of late and I think Mongoose Publishing's recently announced partnership with Warlord Games will be a really positive step for the future of the game...
I've been looking through the free rule book and contemplating different gang options. The Justice Department certainly look the business. They'd be great to paint up and would also be a cost effective starting force - Their high base cost meaning you'll be eating into your gang start up fund of 500 creds, in short order...
The Ape Gang look fun and they're understandably agile and fast moving on the table, which could make for a powerful close combat orientated bunch, backed up by stealthy Orangutan snipers :). A little bit limited when it comes to Mercenary List options though...
Of all the gangs, it appears the Denizens of the Cursed Earth present the most opportunity when it comes to varying your gang members, with mutations and PSI powers available at reasonably affordable cred costs...
These boyz look like they could be the gang for me. Unfortunately, I'm not massively inspired by the DotCE mini range... hopefully Mongoose/Warlord will fix this in future releases. In the meantime, I'm still interested enough in them to consider looking into alterntaive options - Maybe a converted gang out of GW bits ? I'd made a stuttering start on a Necromunda gang last year, which could act as a starting point. The other option could be someone like Hasslefree Miniatures, who offer a great range both in terms of minis sculpts and weapons for conversions...
Anyone else looked into the JDMG? Be good to get your opinion :)
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My friend and I are looking at this game, he is going to grab some judges and I have enough Necromunda, superhero and other odd and end figs to make 5 other gangs including the ape one...
ReplyDeleteExcellent! Sounds like you have things sorted to be able to try out quite a few gangs. Let me know how you get on - it will be interesting to hear how the different gangs play on the table and what works best tactically. Cheers :)
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