Hi there! In our last post we looked at the indomitable Staff Sergeant Harry Walker and the inspiration behind this foray into Bolt Action; those brave men of the British Airborne, the 'Red Devils'...
Through the combination of a comprehensive and well sculpted miniature range and a fast paced, high quality rules set, Warlord has done a great job of carving out a commanding position in the world of table top war-gaming. This is no mean feat.
In a world traditionally dominated by the sci-fi and fantasy offerings of Games Workshop and Privateer Press, Warlord has successfully recruited a swathe of gamers that may have traditionally been quick to quash the idea of investing their hard earned greens in a new game system, least of all one based in a historical arena.
Of course, it goes without saying that Battlefront and their World War II war-gaming heavy weight that is Flames of War, should be given due credit for originally breaking the mold and bringing this particular brand of historical war-gaming to the masses. Owning both rules sets, I am however currently of the feeling that Warlord have kept their foot on the gas harder and have a generally more accessible product. The decision to roll with 28mm minis over 15mm will no doubt be a telling factor in this particular battle...
The 'A Bridge Too Far' supplement is a great source of information regarding the battle of Arnhem and the troops that fought there... |
Anyway, back to Bolt Action. The game has been particular popular with our monthly Gambit Games Club and whilst Brit Paras was always going to be my force of choice, it's been good to watch a few games in progress and talk to gaming mates about what forces they played and what inspired them about the game...
Contents of the two sets... |
From clockwise top left: Officers, Two man PIAT Team, Radio Operator & Medic, Vickers Machine Gun Team... |
... Rifles, Light Machine Gun Team and SMGs |
The minis are excellent. After spending the last few years working with plastic and resin miniatures, it felt quite nostalgic to see so much metal. The sculpts are characterful and crisp and flash levels are at a minimum. The pictures above are of the minis straight from the box, so you can see they are nice and cleanly cast. It's worth noting that Warlord Games have since re-packaged the 'Red Devils' box set, removing the Medic and Radio Operator and adding in a 2 Man Light Mortar Team and water-slide decals. Certainly a good update to the box set. That Radio Operator however, does come in handy for representing a Forward Observer; free pts wise to any British force wishing to take one ;)
The list itself is derived from the core British list included in the main rule book. There's certainly enough options on offer here, but I'll look to purchase the Armies of Great Britain supplement in coming weeks to expand on the force options available...
I've opted not to include the PIAT Team, which means the force lacks any anti armour capabilities. I'm hoping I won't encounter much armour at the 500pt level... But If I do, I'll either ignore it all together (famous last words?!), or equip some of the boys with a few anti-tank grenades...
This list does aims to take advantage of generating as many order dice as possible, although the small squad sizes could prove to be a mistake as the enemy fire starts raining in...
I'd really appreciate any advice on the list and Bolt Action list building in general - so comment away!
Next up, I need to get the boys cleaned up, based and undercoated, all ready for their denison smock paint job...
Cheers ;)